Testimonials

Randomly chosen testimonials:

Seeding Molecular Dynamics and Monte Carlo Simulations

I write and use molecular dynamics and Monte Carlo simulators which have their own pseudo-random number generators (for portability and reproducibility). These require the user to input a random number seed. If I want to perform an ensemble of N statistically independent runs (e.g., with different initial conditions), I need N independent seeds. So I use your site to generate seeds to paste into my input script, i.e., your random generator generates random seeds for input to a pseudo-random generator. Say that 5 times fast.

—Steve Plimpton, Sandia National Labs

Dungeons & Dragons

I'm an aspiring Dungeon Master (the guy behind the screen Toto warns you about) and I use Random.org for everything, nearly. Character stats, I simulate 6 sets of 3 six sided dice for a quick and dirty ‘customized’ character. If I need a map quickly, I use the Dungeon's Masters Guide dice tables and simulate about 100 dice rolls for dungeon layout, decoration, and monster placement. Random encounters, check. In fact I could use Random.org for all my needs, as the entire D&D game is based on the random rolls of 6, 8, 10, 20, or 100 sided dice. But where's the fun in that? I'm planning to move my computer (one of them) to my den so I can run rolls quicker than normal, but I think I'll keep my big bag o' dice at my side just to keep my players on their toes. Thanks for the great service!

—Brian Rouse

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